Class
Selecting a perfect is not hard, certain people like challenges. Here's a list of the common Classes and Information.
|
Class Name |
Primary Stat |
Secondary Stat |
Opposing Stat |
|
|
Vampire Hunter |
None |
None |
None |
|
|
Magician |
Int. & MP |
Dex |
Str, HP & Con |
|
|
Healer |
Int. & MP |
Con |
Str, HP & Dex |
|
|
Theif |
Dex |
Str |
HP, Int. & MP |
|
|
Warrior |
Str. & HP |
Con |
Int, MP & Dex |
|
|
|
|
|
|
|
Magic
Magic exists in this fantasy world in two forms.
The Dual Set-up System and Natural Magic.
DSS
DSS is a combination of two cards that have special powers. Only one combination can be used at a time. The draw back is you must find the cards. See Appendix D for spell costs and combos.
Natural Magic
Some are blessed with the power of Magic. They can use them at any time but are fatigued after so long. Intelligence rates the number of uses. See Appendix C for spell costs.
Equipment
Some equipment increases stats, does more damage, protects you, casts a random spell, ecetera.
See Appendix A for costs and such.
Leveling Up
When your experience to the next level reaches zero your stats go up.
Vampire Hunters gain Level +2 per level.
Other classes are Primary Current + Level, Secondary are Level +1, Opposing are level /2. HP and MP are Current + Stat Location on Leveling
Example~~
|
Level |
Primary |
Secondary |
Opposing |
Current |
Final Primary |
Final Secondary |
Final Opposing |
|
|
2 |
Level+Current |
Level/2 |
Current+1 |
10 |
12 |
11 |
11 |
|
|
3 |
Level+Current |
Level/2 |
Current+1 |
|
15 |
12 |
12 |
|
|
4 |
Level+Current |
Level/2 |
Current+1 |
|
19 |
14 |
13 |
|
|
Theif |
Dex |
Str |
HP, Int. & MP |
|
|
|
|
|
Creating a Charatcer
1. Choose a Name.
2. Choose a Class.
3. Roll 12 3d6 Dice.
4. Take the highest of the 12. Be sure to Follow the Stat Guidelines for your class.
5. Buy Basic Equipment.
6. Select 3 spells if a Mage or Priest.
Back to the TOC